Playtest: Spacerpunk
February 24th, 2010
Played Spacerpunk (the oracle/cards version) for the second time at StoryGames Boston, and had a great time. The tone was light/gonzo (matching the players). A player suggested it fit into a sort of “Who’s Line Is It Anyway” kind of play and was rather low-key fair. However: I did like the kind of fiction the tables output. I think the GM’s role is a non-trivial part of making the game work (especially with pacing and following the genre tropes of a “punk rock space opera”), and I’d like to try to get more of that stuff into the rules.
Due to quirks of probability, I didn’t get to see much of certain rules mods in action, and I’m really curious to see to what extent the game as written would support a slightly more serious game. (Conversely, I could perhaps convert things to use The Solar System for the mechanics and be done with it, while keeping the oracles for generating stuff.)
I think I’ll tweak the fluff (and maybe some of the tables) and perhaps try it again.
