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Playtest: Spacerpunk

February 24th, 2010

Played Spacerpunk (the oracle/cards version) for the second time at StoryGames Boston, and had a great time. The tone was light/gonzo (matching the players). A player suggested it fit into a sort of “Who’s Line Is It Anyway” kind of play and was rather low-key fair. However: I did like the kind of fiction the tables output. I think the GM’s role is a non-trivial part of making the game work (especially with pacing and following the genre tropes of a “punk rock space opera”), and I’d like to try to get more of that stuff into the rules.

Due to quirks of probability, I didn’t get to see much of certain rules mods in action, and I’m really curious to see to what extent the game as written would support a slightly more serious game. (Conversely, I could perhaps convert things to use The Solar System for the mechanics and be done with it, while keeping the oracles for generating stuff.)

I think I’ll tweak the fluff (and maybe some of the tables) and perhaps try it again.

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[AP] It’s Complicated: “Hipster Massacre” at Dreamation

February 24th, 2010

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What I’m Playing Now

January 19th, 2010

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Spacerpunks and Authority

January 19th, 2010

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Shock: and some mechanical hacks

November 25th, 2009

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Realization on Playing “Dance on the Dawn” online

September 10th, 2009

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Dance and the Dawn: What’s the game like?

July 31st, 2009

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[How to Host a Dungeon] and the GrimDark Song of the Pyrple Wyrm

July 30th, 2009

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Dance and the Dawn: a retrospective, and some news

July 29th, 2009

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Kanye West – Robocop (1988 import version) (8-bit FTW)

June 23rd, 2009

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Impatient game design from Dev Purkayastha.

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