Wednesday, March 26th, 2008
A recent thing I’ve been hacking with is a rather modular game design. This seemed to emerge naturally out of having many desired projects with vaguely similar aesthetic desires on my part, and not wanting to reinvent my own wheels. The outcomes thus far a touch on the vanilla-side (by design) but cool so far. [...]
Games in Progress |
Tuesday, March 18th, 2008
For inspiration, try this music video: Thrice – Digital Sea. (x-posted to 10×10.)
Follow along as Eben works on a gnostic parable: link.
If one is modifying DRYH: Exhaustion produces great feats by slightly bending the rules of the Matrix. Instead of falling asleep: you comply completely with the gritty rules inside. You are again only human, [...]
Ideas |
Wednesday, March 12th, 2008
Some ideas of extra roles you can pass around for your Matrix-themed game. (Could this include games of Lacuna or Don’t Rest Your Head? Sure.)
120 BPM. One player controls the soundtrack, probably starting off with the original movie soundtrack, and then slowly mixing in other appropriate tracks. The emphasis should be on atmosphere and ambience. [...]
Ideas |
Tuesday, March 4th, 2008
I put in my latest changes – ditching the attempt at a token economy, adding a new ritual (the duels) instead – and I’m really hoping that this can be my last functional draft. That this game, in fact, can work. (Whew.) I also made some functional (if not-yet-pretty) sheets to help put down characters [...]
Games in Progress |
Monday, March 3rd, 2008
JW is writing about “Brutal Poetry” and what for makes for a good fight, particularly in the context of story-game. I want to share my attempts & ideas – thus far – for remaking Wushu into my ideal game. No clear success so far, but I’m hoping someone can beat this. Familiarity with Wushu will [...]
Ideas |
Monday, March 3rd, 2008
Many enjoyed “The Matrix”, and were inspired to create their own fiction in that world. What other stories would I want to tell?
(1) I saw “The Matrix”, and I liked it. Watched alone, I think it stands up: as a thematic whole, with paranoia and unreliable narrative throughout. Character interactions and setting minutae are secondary. [...]
Ideas |