Dungeon Jam 8: The Dread Anvils of Moradin

June 28th, 2008

Dungeon Jam continues.

Many adventurers will take the direct route through the barrows to the Royal Temple of Moradin, or at least close to it as they can manage. Or they may be forced to detour from that main path, but at many points throughout the Svartálfaheim, they will find temples to Moradin, long abandoned (and some would say forsaken). At any of these temples, they may not find true sanctuary but they will often find four sturdy walls with which to fortify their party. (Some young dwarves may refuse to say in these temples, as they blame the silent crafter god for the fall of the city.)

Take note of the craftsmanship in these temples: sometimes, encoded within, are secret instructions of where one must travel to find other temples, weaving a network of sanctuaries throughout the fallen city.

Sanctuary, in such a hostile environment, is a key element of survival, for there are many threats below that will strategically leave you no ground to fall back to.

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Impatient game design from Dev Purkayastha.

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