Archive for August, 2008

frustration and hacking at games

Friday, August 22nd, 2008

I’m talking about the ways-of-interfacing-with-games (1, 2) because I have, on and off, been hacking many existing published storygames that I have enjoyed, but will not always work successfully for me, and sometimes won’t work at all for people I want to play with. This is frustrating because I remember the calls for truly “portable [...]

Games in Progress | 1 comment

How we decide to make decisions in games like Dogs in the Vineyard

Friday, August 22nd, 2008

Let me talk about some ways to play Dogs in the Vineyard wrong (or right), and why I think someone might be making that choice. (Familiarity with the rules will help.) I think I am trying to describe some of the major disconnects that happen in a certain style of game with different styles of [...]

Ideas | 6 comments

Yes, I Will Push the Button

Wednesday, August 6th, 2008

John, in a possible preface for Geiger Counter, explains why players must be willing to “Push the Button”, sacrificing their character’s goals in the interests of delivering entertainment to the table. I like this a lot, because it describes some of my modes of play, and is a good pointer at the kind of aesthetics-driven [...]

Ideas | 1 comment

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