Archive for August, 2008

frustration and hacking at games

Friday, August 22nd, 2008

I’m talking about the ways-of-interfacing-with-games (1, 2) because I have, on and off, been hacking many existing published storygames that I have enjoyed, but will not always work successfully for me, and sometimes won’t work at all for people I want to play with. This is frustrating because I remember the calls for truly “portable [...]

Games in Progress | 1 comment

How we decide to make decisions in games like Dogs in the Vineyard

Friday, August 22nd, 2008

Ideas | 7 comments

Yes, I Will Push the Button

Wednesday, August 6th, 2008

Ideas | 1 comment

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