Friday, September 26th, 2008
Because yeah, I am working on a Dust Devils heartbreaker. Looking for a nice card-based pun for the title, but I may have to skip it. (I’m going off simple draw-poker, 3/5/7 card hands.)
Many games apply a mechanical bonus to incentivize the chararacter to some course of action. Sometimes you can get mileage from incentivizing [...]
Games in Progress, Ideas |
Friday, September 26th, 2008
Three books that I love and have not (yet) remixed into gaming:
The Namesake
Persepolis
Homage to Catalonia
What these have in common: vivid detail in vignettes, a wider scope of time (letting events unfold over many years), but also a pattern of not resolving key conflicts and themes along the way. Statements must be made about the themes, [...]
Ideas |
Monday, September 15th, 2008
Because what’s action/cyberpunk without mirrorshades?
Every player brings shades to the table. You only put them on when your character enters the virtual world. When your glasses are on, you should act like a slightly aloof badass (which goes without saying). You can voluntarily take your glasses off, but can only put them back on if [...]
Ideas |
Wednesday, September 10th, 2008
In many storygames, there some kind of conflict/stakes/task/check/roll that happens. This is a point at which things can change and stories can go in different directions. So when your character and my character are at odds: what about the players?
Do the players agree (consense) upon what the conflict is about and that the conflict is [...]
Ideas |
Tuesday, September 9th, 2008
My rather late review of LostWinds, one of the first WiiWare titles! (Click through to see the game description.) The game is a mostly a simple platform game, but every game like that has to have a unique twist, and I think it’s shtick is a good one. Meanwhile its aesthetics and pace are just [...]
Reviews |
Monday, September 8th, 2008
Many games have rules that meant to be used when players (often the GM and a player-character) disagree on the direction the fiction should take, in a process such as this:
A: So we find the McGuffin…
B: I don’t think you find the McGuffin now. It’s been taken by now.
A: Okay, let’s roll to see which [...]
Ideas |