Archive for February, 2009

critique-ability

Thursday, February 26th, 2009

I think that my default tone in discussing games is supportive/hypothetical/creative rather than critical, just because that’s who I am. But if you’d like critique from me, just kinda explicitly flag to me that it’s what you want. I think my “critical” tone is still a hilarious conciliatory one, but I do want the challenge [...]

Ideas | No comments

remnants of a weird D&D dream

Wednesday, February 25th, 2009

So I did some online barter an got a copy of old-school Basic D&D (Moldvay) in the mail. Woo! I only flipped through it so far, but the next night, I had this… vision of a missing chapter from Basic D&D. It’s mainly trippy, but I guess it also comes from a glimpse of fantasy-in-D&D [...]

Ideas | No comments

also dreamation

Monday, February 23rd, 2009

...was quite fun and I’m glad it’s come to my hometown of Morristown, NJ.

Misc. | No comments

the old conversation is new

Monday, February 23rd, 2009

I was part of an awesome college spec-fic/games/geekdom group, and it formed a big part of my friend circle and my interests. It’s great to watch new kids roll in, year after year.
On the mailing list, it sounds like many of the RPG enthusiasts are getting together for an RPG Design group, which is also [...]

Ideas | 1 comment

story-games and RPGs

Wednesday, February 11th, 2009

For quite a while, I was using “story-games” to refer to the larger set of all sociable games which were involved with creating a story. So, RPGs but also improv activities, certain card games, etc. Over time, “story-games” started to refer to a certain class of small-press sorta-non-traditional RPG. This definition totally took hold at [...]

Ideas | No comments

link: the need for new Sim techniques

Monday, February 9th, 2009

“The Dream Renaissance”. Discusses how many Narrativist-derived (“Story Now”) techniques are sub-optimal for the kind of exploratory Simulationist (“Right to Dream”) games, and basically calls for some more creativity in this direction.

Games in Progress | 4 comments

Matrix: my other lightweight (card-based) pacing mechanism

Monday, February 9th, 2009

I’m going to describe this system which I once described to JWalt; it’s kinda of a precursor to the poker-based mechanic I posted earlier.
When you’re on a mission, draw a card whenever you’re attempting to make progress on your goals, if you’re delayed/waiting, or whenever the Operator/GM indicates that you should draw.

2-10: Nothing change yet.
J/Q/K: [...]

Ideas | 2 comments

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