Archive for November, 2009

Shock: and some mechanical hacks

Wednesday, November 25th, 2009

I like Shock: – the world-gen is brilliant and the aesthetics of the book are great – but the resolution mechanics don’t quite work for me.
(It’s a subjective preference, of course. My issues: the exact nature of rolling over/under the “fulcrum” is a little fiddly to understand for some folks, and the audience roll sometimes [...]

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