[D&D 4e/hack] Class: Inquisitive Cleric

The Inquisitive Cleric is a divine investigator, charged by his order to delve into dark places of the world. Unlike the warpriest, the Inquisitive Cleric prefers to lead from the back and strike foes at range, while protecting and guiding his allies.

This build is useful for a few reasons. The ability of attack and heal from range is a popular trope, and it is also an appropriate tactical choice: hold back, buff your allies, discourage your foes. It’s sometimes hard to encourage new players to take on the Leader role in a party, and we should do everything we can to make that more accessible.

Inquisitive Cleric (Divine Leader)
Primary/Secondary: WIS/CHR

1. Basics

Build as standard cleric (including uses of Healing Word).Ignore standard At-Will, Encounter and Daily attack powers.

2. Gain: Inquisitive Light, Inquisitive Judgement

Inquisitive Light * At-Will * Standard Action * Attack, Implement, Divine
Ranged 5
Target: One creature
Attack: WIS vs Will
Damage: 1d6 + Wisdom modifier radiant damage
Effect: The square is filled with bright light until the end of your turn.
Special: You can use this as a ranged basic attack.

Inquisitive Judgement * Encounter * Free Action
Trigger: You hit with a basic attack.
Effect: Target is blinded and dazed until the end of your next turn.

3. Pick two at-will stances

Enduring Grace * At-Will * Minor Action * Stance, Divine
Effect: When you hit with a basic attack, grant an ally in 5 squares your Charisma modifier in temporary hit points.

Saving Grace * At-Will * Minor Action * Stance, Divine
Effect: When you hit with a basic attack, grant an ally in 5 squares a saving throw.

Shielding Grace * At-Will * Minor Action * Stance, Divine
Effect: When you hit with a basic attack, grant an ally in 5 squares a +1 power bonus to all defenses until the end of your next turn.

Unyielding Grace * At-Will * Minor Action * Stance, Divine
Effect: Your Inquisitive Light power has Ranged 20 instead of Ranged 5. You may ignore cover and concealment when making your attack.

Sanctifying Grace * At-Will * Minor Action * Stance, Divine
Effect: When you hit an undead creature with a basic attack, it grants combat advantage to you and your allies until the end of your next turn.

4. Advancement

Level 2: Utility power
Level 3: additional use of Inquisitive Judgement
Level 6: Utility power
Level 7: additional stance
Level 10: Utility power