[D&D 4e/hack] Class: Vanguard Warlord

The Vanguard Warlord is a savvy solider who leads her squad by example. Her true strentgh is not merely in the weapon she wields, but in subtle way she drivers her allies to victory.

Warlords are my favorite class, and a great new iteration of a “leader” role that’s different than the traditional cleric. One of my favorite builds is the “lazylord” (i.e. a warlord focuses on granting its allies superior attacks), but that kind of build might be intimidating or problematic for a newer player (who may still be mastering gameplay).

With the stances (“tactics”), most gameplay should be straightforward in terms of picking a benefit and charging into the fray. The “Vanguard Command” power gives a little taste of what it’s like to command your allies, and hopefully the flexibility makes up for the complexity. (It’s also once-per-encounter complexity, so probably not a big deal.) This might be the (mechanically) lightest build for the leader role.

Vanguard Warlord (Martial Leader)
Primary/Secondary: STR/CHR

1. Basics

Build as standard warlord (including Inspiring Word). Ignore standard At-Will, Encounter and Daily attack powers.

2. Gain: Vanguard Command

Vanguard Command * Encounter * Free Action
Effect: Choose an ally than can see or hear you. They may do one of the following:

  • Take a standard action.
  • Shift as many squares as your Charmisma modifier.
  • Make a saving throw with a bonus equal to your Charmisma modifier.
  • Gain hit points equal to your Charmisma modifier.

Special: If you fall to 0 or fewer hit points, you may use this as an Immediate Reaction.

3. Pick two at-will stances

Tactic: Careful Maneuver * At-Will * Minor Action * Stance, Martial
Effect: When you hit with a basic attack, an ally adjacent to you or the target may shift 1 square.

Tactic: Swift Maneuver * At-Will * Minor Action * Stance, Martial
Effect: When you hit with a basic attack, an ally you can see may move as many squares as your Charmisma modifier.

Tactic: Coordinated Advance * At-Will * Minor Action * Stance, Martial
Effect: When you hit with a basic attack, your allies have a +2 bonus to attacks against this enemy until the start of your next turn.

Tactic: Merciless Advance * At-Will * Minor Action * Stance, Martial
Effect: When you hit with a basic attack, your allies have a +2 bonus to damage rolls against this enemy until the start of your next turn.

Tactic: Distracting Feint * At-Will * Minor Action * Stance, Martial
Effect: When you hit with a basic attack, you may choose to deal half damage; the target is instead dazed (save ends).

Tactic: Clever Feint * At-Will * Minor Action * Stance, Martial
Effect: When you miss with a basic attack, an ally you can see may make a basic attack against the target.

4. Advancement

Level 2: Utility power
Level 3: additional use of Vanguard Command
Level 6: Utility power
Level 7: additional stance
Level 10: Utility power

5. Optional feats

Warlord Training (Slayer): In addition to Vanguard stances, the character may also choose from those stances available to Slayers, but only if the stance does not refer to any Slayer-specific ability.

Warord Training (Knight): In addition to Vanguard stances, the character may also choose from those stances available to Knights, but only if the stance does not refer to any Knight-specific ability.