Archive for the 'Actual Play' category

Free Tyr: new version + Actual Play

Monday, August 30th, 2010

I’ve released a new version of my “Free Tyr” adventure framework for Dark Sun. It presumes some familiarity with the world of Athas, and expects the use of D&D 4E (but can easily be adapted to other games).
The hook is this: the tyrant Sorcerer King of Tyr, Kalak, has been killed. The situation in Tyr [...]

Actual Play, Games in Progress | 1 comment

[Blowback] A Member of the Constablery

Tuesday, August 17th, 2010

(Note: Blowback is a game of spies and relationships.)
At GenCon Games on Demand, I ran two games of Blowback, both with the “New Orleans” job dossier. The first game was imperfect, since I was still reading through the rules. After some time to reread and asking some questions of the author, I felt more prepared [...]

Actual Play | No comments

[AP] It’s Complicated: “Hipster Massacre” at Dreamation

Wednesday, February 24th, 2010

Actual Play report: It’s Complicated: “Hipster Massacre” at Dreamation.

Actual Play | No comments

What I’m Playing Now

Tuesday, January 19th, 2010

I’m running D&D 4e online for some friends, which is a fun experience. I never DM’d before, and so far I like the various DM tools (though the rules are a little bit more dense than I ususally prefer). Still, it’s fun and I’ve really gotten into it. Our various common points of geek experience [...]

Actual Play | No comments

[How to Host a Dungeon] and the GrimDark Song of the Pyrple Wyrm

Thursday, July 30th, 2009

I played How to Host a Dungeon the other evening, and it was a surprising amount of fun. It’s solo game of procedural dungeon creation, with emergent narratives and everything.
Let me tell you about my dungeon.

In the Primordial age… three rivers cut through the bedrock below. (The River of Delusion, the River of Phantasmagoria, and [...]

Actual Play | No comments

Actual Play: ULTRAVIOLET RPG (NANOSWORDS!!)

Thursday, November 13th, 2008

Ultraviolet is a terrible action movie. Ultraviolet: The RPG maybe have been a forum joke about how bad that movie was. But my crew at StoryGames Boston… We don’t do things half-way. Yes, we played it.
[Quick game review: it took a half-hour, reflected the source material, matched our over-sugerated sensitivities. Had realistic combat, mature [...]

Actual Play | 3 comments

Exit Music: Actual Play!

Friday, December 23rd, 2005

A while ago, I wrote the Exit Music adventure. Someone from Barcelona played it succesfully and posted about it.
I am very, very excited!

Actual Play | No comments

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