Wednesday, February 24th, 2010
Played Spacerpunk (the oracle/cards version) for the second time at StoryGames Boston, and had a great time. The tone was light/gonzo (matching the players). A player suggested it fit into a sort of “Who’s Line Is It Anyway” kind of play and was rather low-key fair. However: I did like the kind of fiction the [...]
Games in Progress |
Tuesday, January 19th, 2010
I stumbled across the cards I made for an oracle-driven Spacerpunk setting (and rules), and I took a chance to revise it. I’ve been revisiting some assumptions.
I realized that I wanted to avoid having a powerful Imperium kind of organization in space, simply because I didn’t want a supercompetent/superpowerful entity crowding out the kind of [...]
Games in Progress |
Wednesday, November 25th, 2009
I like Shock: – the world-gen is brilliant and the aesthetics of the book are great – but the resolution mechanics don’t quite work for me.
(It’s a subjective preference, of course. My issues: the exact nature of rolling over/under the “fulcrum” is a little fiddly to understand for some folks, and the audience roll sometimes [...]
Games in Progress |
Thursday, September 10th, 2009
There are a few folks with whom I’d like to play “The Dance and the Dawn” online. I thought I would need some kinda of virtual tool to handle the chessboard, but realized this isn’t really necessary. There’s no “state” information in the game except for the chessboard and the clock; the rest is basically [...]
Games in Progress |
Friday, July 31st, 2009
The Dance and the Dawn is a game for 3-5 players and is played over a chessboard. One player plays the part of the Narrator (and will control the Duke and Queen, as well as several Lords), and the other players will each control one of the Ladies. The game is a bit of a [...]
Games in Progress |
Wednesday, July 29th, 2009
The Dance and the Dawn was developed in the course of the “Iron Game Chef: Fantasy” contest, where participants had a week to develop a fantasy-themed game in a week’s time, using a number of pre-established elements, such as “Dawn” and “Island”.
I developed the game in a mad rush over a few days (1 2 [...]
Games in Progress |
Tuesday, June 23rd, 2009
i love our pop culture. will younger generations ever understand?
Games in Progress |
Friday, June 19th, 2009
I’m quite interested in this game Agora, because in part it emulates the fiction of stuff like Alpha Centauri, and hell that was part of why I was trying to hack on Governor for so long. Some SGB folks played it, and it hasn’t gone so well. Some of the issues:
– mechanics: relatively heavy, [...]
Games in Progress |
Sunday, June 14th, 2009
Does one ever become too old to be telling/retelling certain kind of stories? Or does that depend entirely on the craft of the storyteller?
Games in Progress |
Saturday, April 11th, 2009
In the form of a music video: Look At Me (When I Rock Wichoo) by Black Kids.
Awesome nostalgia with a totally trippy and psychadelic vibe, and plenty of cross-references to the genres and tropes that are baked into our generation’s post-80s DNA. I once said my creative agenda for RPGs was about a certain kind [...]
Games in Progress |