Archive for the 'Games in Progress' category

Hack: Playing Scott Pilgrim with Primetime Adventures

Thursday, September 2nd, 2010

I though tit would be a good time for a reminder: years ago, JWalt had it covered. Scott Pilgrim vs Your Primetime Adventures.

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[Dark Sun / 4E] Some neat mechanics

Monday, August 30th, 2010

The mechanics are imperfect but open to hacking and rather fun regardless.
Legend Lives On In the “Hordemaster” Paragon Path, there is a power you eventually gain, “Legend Lives On”. So you become this badass leader of a horde, but what happens if you’re killed and not resurrection? Your protege in line takes your place and [...]

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Free Tyr: new version + Actual Play

Monday, August 30th, 2010

I’ve released a new version of my “Free Tyr” adventure framework for Dark Sun. It presumes some familiarity with the world of Athas, and expects the use of D&D 4E (but can easily be adapted to other games).
The hook is this: the tyrant Sorcerer King of Tyr, Kalak, has been killed. The situation in Tyr [...]

Actual Play, Games in Progress | 1 comment

a Scott Pilgrim / RPGs post while there’s still time

Saturday, August 28th, 2010

In D&D 4E, there’s a clear shift in gameplay style once you move from freeplay to combat: initiative order, structured turn, status effects to track, and the use of various powers. This is understandably criticized as putting some layers of separation between the player and the narrative (in the process of making a more engaging [...]

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[GenCon] Free Tyr + Secret Letters

Tuesday, August 24th, 2010

At GenCon, I was inspired to put together two handouts. (Apparently, deadlines work for me!)
For Dark Sun / D&D: Free Tyr, and adventure framework for playing a “real time” campaign as things in Tyr get interesting. Lots of random tables and plot hooks for improvisational play.
For Dance and the Dawn: Secret Letters, a set of [...]

Games in Progress | 1 comment

[D&D] the best improvised weapon rule ever

Tuesday, August 17th, 2010

Came up with this in a ride with folks to GenCon; it has a bit of Dark Sun flavor.
You can juryrig a weapon together, and describe what kind of weapon it would function like (long sword? axe? etc?) if it worked properly. If your first hit with this is successful, it will act like that [...]

Games in Progress | 2 comments

[Blowback] Clarifications

Tuesday, August 17th, 2010

Playthrough + talking w/ author = a better understanding of Blowback. I thought I’d share what I’ve figured out.
Things I was unclear on:

Momentum: affects the die pool, not the result of your roll. (This makes sense, ultimately. This also means that Momentum tends towards zeroing out.)
During Operation, “aborting” a prepared action (at the cost of [...]

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post-GenCon

Thursday, August 12th, 2010

I just came back from GenCon, excited about games and filled with ideas. I hopefully will write up about some of my experiences and new ideas.
For now, if you’re reading and saw me in Indy: thanks for making it an awesome GenCon.

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4e Rules Update and the Retrofying of Magic Missile

Wednesday, July 7th, 2010

Oh, Magic Missile.
So in the Past, Magic Missile always hit and always did a flat rate of damage. In 4th Edition, this was changed to be in line with other powers: requiring a roll to hit and doing 2d4+X damage.
There have been regular rules updates – quite a bit more than errata, really – and [...]

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[spacerpunk] wake up in the morning feeling like j-kirk

Tuesday, June 22nd, 2010

A mashup of Ke$ha/Tik-Tok and Star Trek TOS? This is spacerpunk.

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