Archive for the 'Ideas' category

random notes from brainstorm session for a generic system but mainly about guns because obviously

Monday, March 16th, 2009

When there’s discussion of realistic (or rather, cinematically gritty) gunfights, I just cannot help but drift the conversation into John Woo territory.
I just really can’t help myself.
I should see more actual John Woo, rather than just know him by homage.
If you want gun-fu aesthetics in a gun fight, maybe you should just really be using [...]

Ideas | 1 comment

matrix: kinetic typography

Sunday, March 15th, 2009

But what is the matrix?

Ideas | No comments

such a heavenly way: an emotive storygame

Thursday, March 12th, 2009

I was hanging out with a cute girl the other day, and of course my thoughts turned to the Smiths and similar bands.
The Smiths – There is a Light
The Smiths – This Charming Man
The Cure – Boys Don’t Cry
(and you could certainly build an alternate playlist, centered around modern emo)
Just work with me here:
I’m imagining [...]

Ideas | 3 comments

Culture & Process

Tuesday, March 10th, 2009

An article discussing a certain software methodology: “Agile Is a Culture Not a Process”. Don’t worry about the “agile” part, if you’re not into the software biz, but here’s an interesting assertion:
Culture is process. Identify your culture and promote that.
Or:
Culture doesn’t dictate a precise process; cultural values supported by teaching structures embedded in cultures and [...]

Ideas | 1 comment

Matrix: Music by the Faint

Saturday, March 7th, 2009

The Faint are great.
Here’s the video for “The Geeks Were Right”. Be careful, it’s a little painful to watch given the seizure-inducing graphics (though I dig the music still).

The vibe of the song fits with the post-humanism/existentialism of the Matrix, though the graphics are more like a bad trip down the Metaverse of Neuromancer. Maybe [...]

Ideas | No comments

Matrix: awesome clothing and spring showers

Wednesday, March 4th, 2009

So yes, I will actually play the Matrix game some time, cobbling together the hacks. I think I have enough for a complete-enough freeform game. Spring might be a good time for it: rainy evenings are kind of vital for the environment. (Of course, spring lasts all of four hours in New England so we’d [...]

Ideas | 1 comment

flashback: indie rpg panels of yore

Sunday, March 1st, 2009

Vincent Baker, circa 2004, after an indie game design panel at Vericon:
I think that maybe my personal message of hope (“even without distribution, you too can sell literally several copies of your game!”) wasn’t quite what they were looking for.
(Emphasis mine, since part makes me lol a bit.) It was a different time.

Ideas | No comments

critique-ability

Thursday, February 26th, 2009

I think that my default tone in discussing games is supportive/hypothetical/creative rather than critical, just because that’s who I am. But if you’d like critique from me, just kinda explicitly flag to me that it’s what you want. I think my “critical” tone is still a hilarious conciliatory one, but I do want the challenge [...]

Ideas | No comments

remnants of a weird D&D dream

Wednesday, February 25th, 2009

So I did some online barter an got a copy of old-school Basic D&D (Moldvay) in the mail. Woo! I only flipped through it so far, but the next night, I had this… vision of a missing chapter from Basic D&D. It’s mainly trippy, but I guess it also comes from a glimpse of fantasy-in-D&D [...]

Ideas | No comments

the old conversation is new

Monday, February 23rd, 2009

I was part of an awesome college spec-fic/games/geekdom group, and it formed a big part of my friend circle and my interests. It’s great to watch new kids roll in, year after year.
On the mailing list, it sounds like many of the RPG enthusiasts are getting together for an RPG Design group, which is also [...]

Ideas | 1 comment

You are currently browsing the archives for the Ideas category.

Meta