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	<title>Comments for FGJ Games</title>
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	<link>http://games.forgreatjustice.net</link>
	<description>Games by DevP</description>
	<lastBuildDate>Tue, 09 Apr 2013 19:40:18 +0000</lastBuildDate>
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		<title>Comment on [firefly] New Stories, New Crews by DevP</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-new-stories-new-crews/#comment-461</link>
		<dc:creator>DevP</dc:creator>
		<pubDate>Tue, 09 Apr 2013 19:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=541#comment-461</guid>
		<description><![CDATA[Resharing an awesome comment from Stefan Hayden:

I think as much as everyone wants to create their own ragtag bunch of misfits to pirate around with is just not really the story of the Verse. The story is the rise and fall of humanity. The story of firefly is about the new rise of humanity as told through the eyes of the losers and that story has been told and done.

New stories should advance the plot of humanity. Personally I find revers kind of boring. They are a good representation of The Core trying to suppress people&#039;s freedom in a mad power grab and immoral science. I think the next chapter has to be told from within the Alliance. A story of the fall of the Alliance has to be told from within. When you are the only super power left the only thing left to destroy is yourself.

In my mind the next chapter would be about Alliance capital ship with a good crew just trying to do their job. Enforce peace. Expand Civilization. Build Relationships. And slowly over a long time hints would keep coming out about how horrible the Alliance really is.

I&#039;m reminded of those star trek episodes when Picard would talk to Starfleet Command. Or better yet Sisko when everyone in Starfleet might have been a changeling. How does a captain figure out what political positioning his superiors are doing? How do Alliance generals secretly build a faction inside the Alliance. What side do you choose when the Alliance breaks in to open war after years of internal cold war?

The story of the Browncoats is over. it was nice but revisiting it forever just seems like Star Wars prequels to me. Better to move forward with a bold reimagining of the same Verse.]]></description>
		<content:encoded><![CDATA[<p>Resharing an awesome comment from Stefan Hayden:</p>
<p>I think as much as everyone wants to create their own ragtag bunch of misfits to pirate around with is just not really the story of the Verse. The story is the rise and fall of humanity. The story of firefly is about the new rise of humanity as told through the eyes of the losers and that story has been told and done.</p>
<p>New stories should advance the plot of humanity. Personally I find revers kind of boring. They are a good representation of The Core trying to suppress people&#8217;s freedom in a mad power grab and immoral science. I think the next chapter has to be told from within the Alliance. A story of the fall of the Alliance has to be told from within. When you are the only super power left the only thing left to destroy is yourself.</p>
<p>In my mind the next chapter would be about Alliance capital ship with a good crew just trying to do their job. Enforce peace. Expand Civilization. Build Relationships. And slowly over a long time hints would keep coming out about how horrible the Alliance really is.</p>
<p>I&#8217;m reminded of those star trek episodes when Picard would talk to Starfleet Command. Or better yet Sisko when everyone in Starfleet might have been a changeling. How does a captain figure out what political positioning his superiors are doing? How do Alliance generals secretly build a faction inside the Alliance. What side do you choose when the Alliance breaks in to open war after years of internal cold war?</p>
<p>The story of the Browncoats is over. it was nice but revisiting it forever just seems like Star Wars prequels to me. Better to move forward with a bold reimagining of the same Verse.</p>
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		<title>Comment on [firefly] New Stories, New Crews by DevP</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-new-stories-new-crews/#comment-460</link>
		<dc:creator>DevP</dc:creator>
		<pubDate>Tue, 09 Apr 2013 16:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=541#comment-460</guid>
		<description><![CDATA[Neat! This is probably good for whenever you&#039;re playing within someone else&#039;s IP (see also, Dresden Files).]]></description>
		<content:encoded><![CDATA[<p>Neat! This is probably good for whenever you&#8217;re playing within someone else&#8217;s IP (see also, Dresden Files).</p>
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		<title>Comment on [firefly] New Stories, New Crews by Lisa Padol</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-new-stories-new-crews/#comment-459</link>
		<dc:creator>Lisa Padol</dc:creator>
		<pubDate>Tue, 09 Apr 2013 16:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=541#comment-459</guid>
		<description><![CDATA[Making a game one&#039;s own is really critical. I remember when I ran Sorcerer, I used Ellen Kushner&#039;s books as a framework for NPCs, relationships, and ideas. The reason this didn&#039;t suck: One of my players, Dave Damast, suggested we use Germanic names for the characters. It&#039;s such a little thing, but as soon as I&#039;m looking at an NPC named Gudrun, I am no longer in danger of making her too close to Diane Tremontaine.

As soon as I&#039;m thinking of a mother and her four kids running loose on the ship, suddenly I&#039;m not so worried about cloning Mal&#039;s ship and crew.]]></description>
		<content:encoded><![CDATA[<p>Making a game one&#8217;s own is really critical. I remember when I ran Sorcerer, I used Ellen Kushner&#8217;s books as a framework for NPCs, relationships, and ideas. The reason this didn&#8217;t suck: One of my players, Dave Damast, suggested we use Germanic names for the characters. It&#8217;s such a little thing, but as soon as I&#8217;m looking at an NPC named Gudrun, I am no longer in danger of making her too close to Diane Tremontaine.</p>
<p>As soon as I&#8217;m thinking of a mother and her four kids running loose on the ship, suddenly I&#8217;m not so worried about cloning Mal&#8217;s ship and crew.</p>
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		<title>Comment on Revisiting Firefly by [firefly] New Stories, New Crews &#124; FGJ Games</title>
		<link>http://games.forgreatjustice.net/2013/04/revisiting-firefly/#comment-458</link>
		<dc:creator>[firefly] New Stories, New Crews &#124; FGJ Games</dc:creator>
		<pubDate>Tue, 09 Apr 2013 15:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=526#comment-458</guid>
		<description><![CDATA[[...] This is part of a series of posts on Revisiting Firefly. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This is part of a series of posts on Revisiting Firefly. [...]</p>
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		<title>Comment on [firefly] More Than Gray by justin Woo</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-more-than-gray/#comment-457</link>
		<dc:creator>justin Woo</dc:creator>
		<pubDate>Mon, 08 Apr 2013 15:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=539#comment-457</guid>
		<description><![CDATA[Great tracks and thoughts, Dev!]]></description>
		<content:encoded><![CDATA[<p>Great tracks and thoughts, Dev!</p>
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		<title>Comment on Revisiting Firefly by [firefly] More Than Gray &#124; FGJ Games</title>
		<link>http://games.forgreatjustice.net/2013/04/revisiting-firefly/#comment-456</link>
		<dc:creator>[firefly] More Than Gray &#124; FGJ Games</dc:creator>
		<pubDate>Mon, 08 Apr 2013 15:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=526#comment-456</guid>
		<description><![CDATA[[...] This is part of a series of posts on Revisiting Firefly. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This is part of a series of posts on Revisiting Firefly. [...]</p>
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		<title>Comment on [firefly] Savage Space, and the Problems with Reavers by Andy</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-savage-space-and-the-problems-with-reavers/#comment-455</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=537#comment-455</guid>
		<description><![CDATA[Interesting. I&#039;d seen someone make the claim that they were inspired by the Sawney Bean clan, but never made the more obvious parallel.]]></description>
		<content:encoded><![CDATA[<p>Interesting. I&#8217;d seen someone make the claim that they were inspired by the Sawney Bean clan, but never made the more obvious parallel.</p>
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		<title>Comment on [firefly] more on cultural borrowing by justin Woo</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-more-on-cultural-borrowing/#comment-454</link>
		<dc:creator>justin Woo</dc:creator>
		<pubDate>Fri, 05 Apr 2013 17:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=525#comment-454</guid>
		<description><![CDATA[The word for the red envelope tradition is &quot;Hung Bao&quot; (pronounced &quot;Hoong&quot;). ANd getting it at weddings is pretty common. Holidays and birthdays too. I actually did like the idea of Hung Baos full of favors. And I&#039;m Chinese. 

But Jon Walton has a definite point here.]]></description>
		<content:encoded><![CDATA[<p>The word for the red envelope tradition is &#8220;Hung Bao&#8221; (pronounced &#8220;Hoong&#8221;). ANd getting it at weddings is pretty common. Holidays and birthdays too. I actually did like the idea of Hung Baos full of favors. And I&#8217;m Chinese. </p>
<p>But Jon Walton has a definite point here.</p>
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		<title>Comment on [firefly] Savage Space, and the Problems with Reavers by Jeff Day</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-savage-space-and-the-problems-with-reavers/#comment-453</link>
		<dc:creator>Jeff Day</dc:creator>
		<pubDate>Fri, 05 Apr 2013 16:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=537#comment-453</guid>
		<description><![CDATA[The whole &quot;Injun&quot; parallel had never even occurred to me, but it is solid enough that I have to agree that it&#039;s a sticky situation for a GM to handle without getting lazy and racist.  However, I have never been a fan of the movie and its use of Reavers as zombies was central to my distaste for it.  The thing about most zombie interpretations is the all-pervasive, inexorable nature of the menace.  What I liked about the use of Reavers in the show was this sense that most people, on the Rim or in the Core could live their whole lives without ever seeing or knowing anyone who had ever seen a Reaver.  It was a menace that could well up out of the dark without warning, and if it ever happened, the odds that you would make it through were Not Good At All.  

Zombies (and orcs, but that&#039;s another story) have long since seemed to me to an easy shorthand for &quot;I want to be able to kill people, but have no remorse for it&quot; and I think that in a good Western, every death should really count.  

That being said, I do like the second option a fair amount more, but I might not go so far as to say that they would be willing to communicate, except under the most dire of circumstances.  Whatever they are, they must view the other humans in the Verse as something somewhere between sheep and cockroaches.  Maybe the crappy spaceships come from a disdain for the trappings of that world they left behind.  Maybe there are some kinds of technological advancements (science &quot;forbidden&quot; in the Core, maybe?) where the Reavers excelled, and there are Reaver worlds with thirty foot tall elephants or something. 

Getting away from brainstorming an actual implementation, I think that the metaphor we&#039;re hunting for here is more something out of the Cthulhu mythos than the Romero mythos.  Of course, given who wrote it and when, I suspect that Cthulhu itself needs to bear up to some intense scrutiny for the same sort of problems with &quot;otherness&quot; as Firefly.]]></description>
		<content:encoded><![CDATA[<p>The whole &#8220;Injun&#8221; parallel had never even occurred to me, but it is solid enough that I have to agree that it&#8217;s a sticky situation for a GM to handle without getting lazy and racist.  However, I have never been a fan of the movie and its use of Reavers as zombies was central to my distaste for it.  The thing about most zombie interpretations is the all-pervasive, inexorable nature of the menace.  What I liked about the use of Reavers in the show was this sense that most people, on the Rim or in the Core could live their whole lives without ever seeing or knowing anyone who had ever seen a Reaver.  It was a menace that could well up out of the dark without warning, and if it ever happened, the odds that you would make it through were Not Good At All.  </p>
<p>Zombies (and orcs, but that&#8217;s another story) have long since seemed to me to an easy shorthand for &#8220;I want to be able to kill people, but have no remorse for it&#8221; and I think that in a good Western, every death should really count.  </p>
<p>That being said, I do like the second option a fair amount more, but I might not go so far as to say that they would be willing to communicate, except under the most dire of circumstances.  Whatever they are, they must view the other humans in the Verse as something somewhere between sheep and cockroaches.  Maybe the crappy spaceships come from a disdain for the trappings of that world they left behind.  Maybe there are some kinds of technological advancements (science &#8220;forbidden&#8221; in the Core, maybe?) where the Reavers excelled, and there are Reaver worlds with thirty foot tall elephants or something. </p>
<p>Getting away from brainstorming an actual implementation, I think that the metaphor we&#8217;re hunting for here is more something out of the Cthulhu mythos than the Romero mythos.  Of course, given who wrote it and when, I suspect that Cthulhu itself needs to bear up to some intense scrutiny for the same sort of problems with &#8220;otherness&#8221; as Firefly.</p>
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		<title>Comment on [firefly] Savage Space, and the Problems with Reavers by Andy K</title>
		<link>http://games.forgreatjustice.net/2013/04/firefly-savage-space-and-the-problems-with-reavers/#comment-452</link>
		<dc:creator>Andy K</dc:creator>
		<pubDate>Fri, 05 Apr 2013 16:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://games.forgreatjustice.net/?p=537#comment-452</guid>
		<description><![CDATA[For me, I think the interpretation I went with is a little bit of the zombie-like: I went with the illness from &quot;Saya&#039;s Song&quot; from Gen Urobuchi&#039;s classic Cthulhu-ian dark horror story: The main character gets in a wreck, injures his brain. He can barely function in society, because everything that looked pretty, smelled nice, tasted good etc now are horrifying. Cake looks and tastes like feces-covered entrails, etc; the light chatter of friends sounds like insane babbling barely-understandable twitchy static. So he retreats from society and falls in love with a shambling cthulhu-ian horror, who looks to him like a beautiful girl with a soft voice; later she &quot;makes food&quot; for him (carves up his friends and neighbors, serving them raw in buckets) which he loves. He ends up repainting and redecorating his house so that he can feel at ease, but when his friend comes to visit, she basically sees the paint/decor and starts to go insane from the horrible clash of colors and styles, gets sick from the rotten meat smell permeating the house, etc.

I figured that the Serenity explanation was a little lame, but considered instead that all the Reavers were basically afflicted by the same kind of condition. To them, they look, smell and sound nice, their designs are appealing, and normal people are just horrifying to them, so much so that they go to great lengths to murder them, thinking normal people horrors that must be destroyed.

Anyway, it was just a thought that seemed to fit the idea of them being functional creatures (enough to communicate, fly ships and attack people without simply killing themselves and each other, or being uncommunicative brainless creatures).]]></description>
		<content:encoded><![CDATA[<p>For me, I think the interpretation I went with is a little bit of the zombie-like: I went with the illness from &#8220;Saya&#8217;s Song&#8221; from Gen Urobuchi&#8217;s classic Cthulhu-ian dark horror story: The main character gets in a wreck, injures his brain. He can barely function in society, because everything that looked pretty, smelled nice, tasted good etc now are horrifying. Cake looks and tastes like feces-covered entrails, etc; the light chatter of friends sounds like insane babbling barely-understandable twitchy static. So he retreats from society and falls in love with a shambling cthulhu-ian horror, who looks to him like a beautiful girl with a soft voice; later she &#8220;makes food&#8221; for him (carves up his friends and neighbors, serving them raw in buckets) which he loves. He ends up repainting and redecorating his house so that he can feel at ease, but when his friend comes to visit, she basically sees the paint/decor and starts to go insane from the horrible clash of colors and styles, gets sick from the rotten meat smell permeating the house, etc.</p>
<p>I figured that the Serenity explanation was a little lame, but considered instead that all the Reavers were basically afflicted by the same kind of condition. To them, they look, smell and sound nice, their designs are appealing, and normal people are just horrifying to them, so much so that they go to great lengths to murder them, thinking normal people horrors that must be destroyed.</p>
<p>Anyway, it was just a thought that seemed to fit the idea of them being functional creatures (enough to communicate, fly ships and attack people without simply killing themselves and each other, or being uncommunicative brainless creatures).</p>
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