Governor: Rise to Power
This is just a stub for a game I’m only considering at the moment. This might end up as its own product, or might simply be a signpost for a campaign built on some other ruleset.
On a recently terraformed planet, new colonists establish a new world. The colony is left free to evolve its own infrastructure, economy and culture, but ultimately a single representative – the Governor – must rise among them as its leader.
This game is built on two questions: How can organization and leaders change a world? And how are they, in turn, changed?
Some specific inspirations for this include:
- the Mars Trilogy by Kim Stanley Robinson
- turn-based “God Games” (Alpha Centauri, Civilization)
- works of political philosophy of varying quality (Locke, Jefferson, Machiavelli)
- (NOW SEEKING APPLICATIONS FOR OTHER POINTS OF REFERENCE)