Sunday, July 13th, 2008
Continuing the dungeon jam, but taking I’m forking off to the side a bit. Consider this an alternate path; I’ll explain rules consequences at the end. (John: feel free to continue this thread or not.)
The First Campaign into the Svartelheim was only a partial success. Key routes to the underground were mapped, but ultimately treachery [...]
Ideas |
Saturday, June 28th, 2008
Dungeon Jam continues.
Many adventurers will take the direct route through the barrows to the Royal Temple of Moradin, or at least close to it as they can manage. Or they may be forced to detour from that main path, but at many points throughout the Svartálfaheim, they will find temples to Moradin, long abandoned (and [...]
Games in Progress |
Wednesday, June 25th, 2008
Dungeon Jam continues.
There are those who believe the Skymind had the best interest of Svartálfar at heart; there are those that the atrocities of the fallen city may yet have prevent a further, unknowable cataclysm from taking place. Such heretics are the Skymind Redeemers.
Known only to themselves, they are a secret order among the surviving [...]
Ideas |
Monday, June 23rd, 2008
Dungeon Jam continues.
One of the great achievements of the Svartálfaheim engineers was to build a network of subterranean aquifers and aqueducts to send freshwater through the many levels and clusters within the great city. Enough water to survive on, to tend crops, to provide a home for the tigerfish and wildmako and sentapods and lighteels. [...]
Ideas |
Thursday, June 19th, 2008
JWalt has invited me to a dungeon jam. Indeed!
The Svartálfaheim was breached by corruption within and evil from beyond; the great city began to die, and the Wise Princess Chiria knew of this immediately. She felt it in her blood, and soon afterwards her scouts confirmed what she knew already. Crows circled the craggy land [...]
Ideas |