Matrix Trick: Mirrorshades

Monday, September 15th, 2008

Because what’s action/cyberpunk without mirrorshades?
Every player brings shades to the table. You only put them on when your character enters the virtual world. When your glasses are on, you should act like a slightly aloof badass (which goes without saying). You can voluntarily take your glasses off, but can only put them back on if [...]

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Brief Matrix Notes

Tuesday, March 18th, 2008

For inspiration, try this music video: Thrice – Digital Sea. (x-posted to 10×10.)
Follow along as Eben works on a gnostic parable: link.
If one is modifying DRYH: Exhaustion produces great feats by slightly bending the rules of the Matrix. Instead of falling asleep: you comply completely with the gritty rules inside. You are again only human, [...]

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Matrix Tricks

Wednesday, March 12th, 2008

Some ideas of extra roles you can pass around for your Matrix-themed game. (Could this include games of Lacuna or Don’t Rest Your Head? Sure.)
120 BPM. One player controls the soundtrack, probably starting off with the original movie soundtrack, and then slowly mixing in other appropriate tracks. The emphasis should be on atmosphere and ambience. [...]

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The Matrix: Unknowable

Monday, March 3rd, 2008

Many enjoyed “The Matrix”, and were inspired to create their own fiction in that world. What other stories would I want to tell?
(1) I saw “The Matrix”, and I liked it. Watched alone, I think it stands up: as a thematic whole, with paranoia and unreliable narrative throughout. Character interactions and setting minutae are secondary. [...]

Ideas | 4 comments

Impatient game design from Dev Purkayastha.

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