Matrix: questions and answers

Monday, April 6th, 2009

The PCs will pick 3 questions. These should ideally be yes/no questions, and can be about the character’s role in the group, or the character’s relationship to other PCs/NPCs, or the nature of Zion, or the Machines, or the Matrix itself. (If a question is resolved: the player gets to answer questions about themselves or [...]

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Matrix: rules roundup

Monday, April 6th, 2009

I’m going to post a few more things to summarize the various hacks I’m stitching together for the Matrix game I’d like to run. This is basically the pitch.
Stylesheet: See “Matrix: Unknowable”, the original Matrix soundtrack, and the various songs and music videos I’ve posted.
Game Structure: The game itself is freeform-like + rules-hacks. Game will [...]

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matrix: kinetic typography

Sunday, March 15th, 2009

But what is the matrix?

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Matrix: Music by the Faint

Saturday, March 7th, 2009

The Faint are great.
Here’s the video for “The Geeks Were Right”. Be careful, it’s a little painful to watch given the seizure-inducing graphics (though I dig the music still).

The vibe of the song fits with the post-humanism/existentialism of the Matrix, though the graphics are more like a bad trip down the Metaverse of Neuromancer. Maybe [...]

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Matrix: awesome clothing and spring showers

Wednesday, March 4th, 2009

So yes, I will actually play the Matrix game some time, cobbling together the hacks. I think I have enough for a complete-enough freeform game. Spring might be a good time for it: rainy evenings are kind of vital for the environment. (Of course, spring lasts all of four hours in New England so we’d [...]

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Matrix: my other lightweight (card-based) pacing mechanism

Monday, February 9th, 2009

I’m going to describe this system which I once described to JWalt; it’s kinda of a precursor to the poker-based mechanic I posted earlier.
When you’re on a mission, draw a card whenever you’re attempting to make progress on your goals, if you’re delayed/waiting, or whenever the Operator/GM indicates that you should draw.

2-10: Nothing change yet.
J/Q/K: [...]

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Matrix hack: Lightweight pacing mechanism

Sunday, January 18th, 2009

Here’s a rule idea for pacing within missions. It’s simplistic – not much to “game” within it – but it gives some of the paranoid feel when you’re within the Matrix, running a mission. (This is inspired by a cute game called “My Brain Is Bleeding” which has a similar mechanic to emulate/satire the sort [...]

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Matrix: Music for a Demiurge Love Story

Thursday, January 15th, 2009

Dntel feat. Ben Gibbard (so yeah almost the Postal Service) – (This is) The Dream of Evan and Chan

This should inspire you for stories in the Matrix, and sad love stories anywhere; it may inspire me to combine the two.

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Matrix: More Music

Tuesday, January 6th, 2009

(And a question: what season (IRL) is the right time to play a Matrix-themed game?)
I just remembered that “Down In A Rabbit Hole” by Bright Eyes is perfect telling this kind of story. Probably the entirety of “Digital Ash In A Digital Urn” is, but it’s a heavy album and I’m not yet up for [...]

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Matrix Trick: Mirrorshades

Monday, September 15th, 2008

Because what’s action/cyberpunk without mirrorshades?
Every player brings shades to the table. You only put them on when your character enters the virtual world. When your glasses are on, you should act like a slightly aloof badass (which goes without saying). You can voluntarily take your glasses off, but can only put them back on if [...]

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Impatient game design from Dev Purkayastha.

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