I think the number of random tables I have is tenable for analog play, but it may well be superior to have access to a mobile app for generating random content (so long as it is still controlled by a human hand).
Furthermore: I’ve talked with friends about creating a kind of generalized “story-games black box” that has some kind of stateful-random-oracles for generating content, so perhaps I’m going to end up inventing that along the way.
(That said: trying to think of a way to formalize random tables + state + logical rules seems to lead towards me implementing a turing-complete language in XML which is um WRONG.)
Made progress on this: spacerpunk, in the form of index cards and oracles.
There’s some quick summary of the world up there, but what I think is interesting is oracle-like resolution of conflicts in the system. Combat have a set of possible results (depending on the kind of combat). Outside of a fight, characters are a combination of a Role and a Trait; the Role gives you an ability which allows you to roll on the your Trait to create an outcome for the obstacle you’re trying to resolve.
I feel like this gets my intentions across, and could work for pickup play. It also could possibly be used alongside a more finely detailed system, if that’s what a group wants.