Tuesday, August 24th, 2010
At GenCon, I was inspired to put together two handouts. (Apparently, deadlines work for me!)
For Dark Sun / D&D: Free Tyr, and adventure framework for playing a “real time” campaign as things in Tyr get interesting. Lots of random tables and plot hooks for improvisational play.
For Dance and the Dawn: Secret Letters, a set of [...]
Games in Progress |
Sunday, January 18th, 2009
This isn’t something that came out of play (so I’m kinda underlining it) but its an interesting possibility. The endgame has each player pick the Lord they want, and of course if someone else picks your Lord you’re likely screwed. Of course, one of the Lords is always the Really Wicked Bad One.
Suppose there’s three [...]
Games in Progress |
Monday, January 12th, 2009
Yes, I’m borrowed Jonathan’s style sheets to patch a possible issue in the text of “the Dance and the Dawn”. I’m providing three style sheets, to get players on the same page in terms of setting and limitations:
A Faraway Land Straight-up fairy-tale aesthetics.
A Different Steel More of a slightly dark fairy-tale, with slight proto-feminist (maybe?) [...]
Games in Progress |
Saturday, December 8th, 2007
old version:
refocus tokens + associated abilities
new version:
refocus tokens + associated abilities incentives
Games in Progress |
Thursday, December 6th, 2007
First, two turns of phrase: the Duel of Roses and the Duel of Leaves. Damn. I’m using those, but there’s no way I can do them justice. If you want to steal those phrases and rerender them into something more fabulous, please do.
Duels should break up the dances/discussion that make up most of normal play. [...]
Games in Progress |
Tuesday, December 4th, 2007
The Dance and the Dawn (link) is one of my games that’s closest to complete, and one that I’d really like out there so that others can start carving and reusing it for their own purposes. So, what else needs to happen?
For one thing: I’m still adjusting with the tokens that the Duke and the [...]
Games in Progress |